Garry can also succeed or fail inside the Doll Room, which involves him searching for a key before time runs out. Garry discovers Mary's true identity in the Violet Area. Garry then proceeds to collect the 7 balls of paint needed for Ib to retrieve the Brown Key at an upper level. Garry becomes increasingly annoyed by this, and you have the option of either having him set it aside or kick it. In the Violet Area, Garry is followed by a disturbing blue doll after being separated from Mary and Ib.
He mentions that he is sorry he wasn't looking out for Ib as much as he should have been and gets surprised if you apologize for causing him trouble. You are able to talk to Garry directly in this room. When Ib wakes up, Garry asks if she is okay and, depending upon Ib's answer, gives her a piece of lemon candy from his coat pocket. In the Gray Area, Ib collapses out of exhaustion in a hallway and Garry carries her into the "safe room" and covers her with his coat. He particularly has a distaste for the blue "disturbing" dolls. There is an instance where he falls over in shock and several other instances where he has the opportunity to damage items in the gallery, which can lead to the bad endings. Garry is more easily startled in comparison to Ib by the events of the game. After he joins your party, Garry aids Ib by clarifying words she does not know, protecting her, and often providing commentary. Garry seems pretty friendly, although a little shy.
After getting back the blue rose, healing it, and giving it to Garry, he joins your party. After some exploring, you find the Lady in Blue tearing apart a blue rose. He appears to be in a great amount of pain, moaning and not moving. When you first meet Garry, he is laying face down on the floor. It also shows that he has a much more gentler side when Ib fainted and he offered her his coat and even gave her a candy.Īs the game progresses, Garry starts showing signs of protectiveness over Ib. when mannequien head scares him, at first he is frightened and then gets angry) but when talking to Ib, he is kind and very nice to her from the first moment they meet.
Garry is mysterious, exotic and his mood often swings (ex. Garry talks profined and supposedly has a traditionally feminine personality (called lavender linguistics in japan), which is why Ib has the option to ask Garry "Why do you talk like a lady?." in the safe room. He also wears cool brown pants and black shoes.
#Ib the game mary freakout skin#
He has light purple hair with a few darker streaks, pale skin and blue eyes. He always wears a long, dark blue, tattered coat that he claims to be "fashionable".